@nap.codes vs SVGOMG

SVGOMG is Jake Archibald's legendary SVGO frontend — the SVG optimizer everyone points to. /svg/ uses the same SVGO engine and adds bulk mode plus one-click flow into /pipeline/. When you're optimizing one hero SVG, SVGOMG is perfect. When you're optimizing 40 icons for a design system, /svg/ is faster.

Side-by-side

Feature@nap.codesSVGOMG
Optimizer engineSVGO (identical config surface)SVGO
Where it runsYour browserYour browser
Signup requiredNoNo
Bulk mode✓ (drop a folder)No — one at a time
Toggleable plugins✓ (more granular)
Live preview + diff
Chain into other tools✓ via /pipeline/No
Preset config snippets✓ for CDN, favicon, printNo
Works offline

When to pick us

Pick /svg/ when you have a folder of icons to clean up (design-system exports), or when you want to send the output straight into the next tool (/icons/, /favicon/, /squish/) without saving-and-re-uploading between steps.

When to pick SVGOMG

Pick SVGOMG when you're tuning a single hero illustration and want the very granular plugin toggles Jake exposes. His UI has finer control over some specific SVGO plugins (Reuse Paths, Cleanup Numeric Values precision) than /svg/'s streamlined preset system.

Try the @nap.codes version

Bulk-optimize a folder of SVGs. Preset configs for CDN, favicon, and print.

→ Open /svg/